Sunday, December 7, 2025

REVIEW: Spider-Man: Cosmic Chaos! (graphic novel) written and illustrated by Mike Maihack

Spider-Man: Cosmic Chaos! is the third work in the Spider-Man focused "A Might Marvel Team-Up" series. I bought my copy new.

Review:

Spider-Man takes the dolphin talisman to Silver Surfer, who tells him that Rocket (Guardians of the Galaxy) may have some useful info about it. It turns out that the talisman was one of seven given away as prizes in cereal, and together they are all-powerful. Unfortunately, Spider-Man starts accidentally collecting them.

It's weird seeing Rocket in a series like this, aimed so much at little kids. He's practically tame here. 

Again, we have a very nice and fluffy story. In this instance, being nice saves the day, multiple times. Spider-Man is all about avoiding battle and just helping people out. Instead of shooting enemies, try giving them a casserole.

I think this is the end of the Spider-Man "A Might Marvel Team-Up" stuff, although a poster included with my book set makes it look like the series might be continued with Iron Man as the focus. 

All in all, this was chaotic and crammed with Marvel characters who rarely got a chance to do much more than show up, but still an okay read. 

REVIEW: Spider-Man: Quantum Quest! (graphic novel) written and illustrated by Mike Maihack

Spider-Man: Quantum Quest! is the second work in the Spider-Man-focused A Might Marvel Team-Up series. I bought my copy new.

Review:

The Fantastic Four show up and ask for Spider-Man's help with locating Namor's lost/stolen city. This will involve finding a dolphin talisman (seen in the previous volume). Although Spider-Man (and Mike the pigeon) manages to find the talisman with Ant-Man's help, the situation rapidly becomes weird. It seems that everything is getting drawn into the quantum realm for some reason.

I don't know much about She-Hulk, but this volume leads me to believe that fourth wall breaking is one of her things. At any rate, there is a good bit of fourth wall breaking, as Spider-Man's flips literally flip the book (readers are encouraged to turn the book as needed in order to properly follow the story).

I didn't like this quite as much as the first volume, but the interactivity helped to somewhat make up for that. In addition to all the book flipping, there's a Seek-N-Find activity that's surprisingly difficult - I never did find three of the items.

Each volume seems like an effort to cram in as many characters (particularly ones from the Marvel Cinematic Universe) as possible. Here we've got She-Hulk, Moon Girl, Shang Chi, Moon Knight, Ant-Man, etc. 

REVIEW: Spider-Man: Animals Assemble! (graphic novel) written and illustrated by Mike Maihack

Spider-Man: Animals Assemble is the first work in the "A might Marvel team-up" series. I bought my copy new.

Review:

J. Jonah Jamison is losing it over pigeons, and there's a villain in Central Park causing problems. Spider-Man keeps expecting to be asked to help fight the villain but is instead asked to watch out for an increasingly ridiculous number of superhero pets.

This was cute and light, very much written for kids but still appealing to me, an adult. There are occasional animals in danger, but none are harmed (even though things didn't look great for the goldfish for a while). There's definitely a goofy tinge to the story, as Nick Fury, for example, literally pokes his head out of a mailbox.

There's a dolphin talisman mentioned near the end with no info about whether it's a reference to something readers should already know and recognize or part of the set-up for a future volume. It turns out to be the latter, but there's no "to be continued" at the end of the volume to let you know this.

All in all, I liked this and wish some of the pets could have gotten more page-time. 

REVIEW: Pyongyang: A Journey in North Korea (nonfiction graphic novel) by Guy Delisle, translated by Helge Dascher

Pyongyang: A Journey in North Korea is a travelogue in graphic novel form. I bought my copy used, I think.

Review:

In 2001, Guy Delisle was allowed into North Korea to work on an animated cartoon. He spent about two months there. This work is a travelogue of his experiences.

His hotel room was located in one of the three hotels meant for foreigners. Although he was only in North Korea for a couple months, he met several people who had been and would continue to be there for years. He was accompanied by a guide and/or translator almost everywhere he went, which included a few sightseeing and museum trips, although there were a few places (the restaurants, I think?) where only foreigners were allowed.

REVIEW: The Great British Bump-Off: Kill or Be Quilt (graphic novel) script by John Allison, art by Max Sarin

The Great British Bump-Off: Kill or Be Quilt is a blend of comedy and mystery. It's technically a sequel, but there are no references to the first work, so it can be read entirely as a standalone.

Review:

Shauna's Uncle Jim has allowed her to borrow his boat, which she is now using to take a leisurely vacation. She lasts about three hours before her poor knowledge of knots and the distraction of a handsome young man result in great big scratches down the side of the boat. 

In order to earn the money necessary to fix the boat, Shauna decides to stop for a while and work for the handsome young man's mother's quilting shop. When her new employer's electric car catches fire, the woman is convinced that the culprit is her business rival, Pat Price. 

While Shauna loves investigating mysteries, this one gets her tangled up in multiple sets of loyalties. Can she figure out who the saboteur is, and also get her boat fixed?

Thursday, December 4, 2025

REVIEW: Heaven Official's Blessing (Tian Guan Ci Fu): The Comic (manhua, vol. 1) original story by Mo Xiang Tong Xiu, adapted and illustrated by STARember, translated by Mimi

Heaven Official's Blessing is danmei with fantasy and historicalish elements. This is the first volume of the Bilibili manhua adaptation of the story. I bought my copy new.

Review:

I think this is now the third format in which I've experienced this story. It follows Xie Lian, once the beloved crown prince of Xianle, now a god who has ascended three times and been banished from the heavenly realm twice. 

Xie Lian's third ascension caused some damage that he is being allowed to pay for with whatever merits he earns investigating a case for the Heavenly Emperor. There have been reports of brides being snatched from their wedding processions around Mount Yujun. The culprit is being referred to as the "Ghost Groom." Xie Lian has been tasked with finding and stopping this Ghost Groom.

This volume covers the whole Ghost Groom storyline, up to the revelation about what's under Lang Ying's bandages.

Wednesday, December 3, 2025

REVIEW: The Auctioneer (book) by Joan Samson

The Auctioneer is a blend of suspense and, I guess, horror. I checked my copy out from the library.

Review:

I can't remember how this book made it onto my radar. Maybe some sort of "small-town horror" list? Anyway, this is focused on the Moore family, made up of John, his wife Mim, their four-year-old daughter Hildie, and John's elderly mother. The Moores get by okay, doing work for others in the town of Harlowe and occasionally selling some butter and crops, but they're not wealthy by any means. Even so, when the police chief stops by to tell them that an auctioneer has moved into town, and would they like to donate something to an auction he's planning in order to pay for more deputies for Harlowe, they find a few things to donate.

The problem is that it doesn't just stop with that one request, and as Harlowe gets more deputies, the requests feel more and more like demands. Perly, the auctioneer, is all smiles and charm, but it seems like an awful lot of "accidents" have been happening to those who don't donate. 

A large chunk of this book is John and Mim worrying about the next week's request to donate and fighting about how far they're willing and able to let this go. Initially, they have enough junk that's broken or that they don't regularly use that it's easy for them to find stuff to give. And there's an element of peer pressure in it as well - it's to help Harlowe, so sure, why not donate a few old wheels or whatever?

As things progress, however, the Moores are faced with donating things they actually still treasure, and then things they still use. Peer pressure was part of the issue, but I got the impression that Mim was also kind of dazzled and flattered by Perly's attention, at the start. (Unless I misinterpreted things, it sure seemed like John was ragingly jealous.) When the flattery stopped working, word about the "accidents" started getting around.

Monday, December 1, 2025

REVIEW: Mesozoic Art II: Dinosaurs and Other Ancient Animals in Art (nonfiction book) edited by Steve White and Darren Naish

Mesozoic Art II is an art book. I bought my copy used, I think.

Review:

This was one of the books that caught my eye when I was on a Bob Nicholls kick. I haven't read/seen the first book, although I plan to.

This book features full-color artwork from 25 paleoartists. The full list: Andrey Atuchin, Rebecca Dart, Simone Zoccante, Brian Engh, Natalia Jagielska, Min Tayza, Bill Unzen, Beth Zaiken, Frederic Wierum, Simone Giovanardi, Curtis Lanaghan, Edyta Felcyn-Kowalska, Anthony J. Hutchings, Haider Jaffri, Lewis Larosa, Gaëlle Seguillon, Henry Sharpe, DJ Washington, Rudolf Hima, Stieven Van der Poorten, Ramón M. González, Maija Karala, Ashley Patch, Mattia Yuri Messina, and Bob Nicholls.

Each artist had a brief bio and then several pages of artwork, some of it full-page and some of it smaller, but all generally large enough to see everything well (there were only one or two pieces that I recall wishing were larger). Each piece included a caption that identified the species of animals and plants depicted, along with a little relevant info from recent research (aspects that the artist depicted particularly well, research that supports the artistic decisions made, etc.).

This was an awkward book to hold, but the large size meant that the artwork got a lot of room to shine. Much of it was intended to be realistic (sometimes to the point where it felt like you could reach out and touch feathers and scaly skin), although there were a few more stylized pieces. All in all, this was really enjoyable to look through.

REVIEW: Barbarian Lover (book) by Ruby Dixon

Barbarian Lover is sci-fi erotic romance. It's the third book in Dixon's Ice Planet Barbarians series. I bought my copy new.

This review includes spoilers

Review:

Of all the women stranded on this planet, Kira is most likely to hold herself apart from everyone. While many of the other women hope they'll find a mate among the sa-khui (and therefore a firm place in their new community), Kira knows she won't, for reasons she's afraid to reveal to her alien hosts. When she was a child, she contracted an illness that left her infertile.

Initially, the translation device that the other aliens surgically implanted on her ear gave her some useful skills. Now, however, she's aware that she needs to find some other way to be useful in case her infertility is discovered. Unfortunately, the translation device is proving to be more and more of a burden. It not only gives her painfully sensitive hearing (she is embarrassingly aware of who is having sex with whom), it also seems to be a way for the original aliens that were going to sell her and the other women as sex slaves to track her.

To protect everyone, Kira gets permission to travel to the remnants of the sa-khui spaceship to see if there's anything there that can remove her translation device. Easy-going and cheerful Aehako is one of the aliens who agrees to go with her and protect her - largely because Aehako is interested in sad-eyed Kira, even if their khui haven't resonated.

REVIEW: The Best Competitive Multiplayer Games (nonfiction book) by Ryan Janes

The Best Competitive Multiplayer Games is nonfiction. I bought my copy new.

Review:

In this book, Janes discusses the gameplay and appeal of 60+ competitive multiplayer games. As in his other book, The Most Relaxing Video Games, everything is covered in alphabetical order, and each game includes information about when it was released, its publisher, developer, genre, number of players, and the formats/systems on which it can be played at the time of the book's publication. Each game also includes numerous full-color screenshots. 

I really liked Janes' book on relaxing games. I'm not sure he was the best person to write this book, unfortunately. I don't play a lot of competitive multiplayer games, but my dad does, and from watching and talking to him, even I know there are certain titles that would likely be included in a lot of lists of "best competitive multiplayer games" that weren't included here, although they were sometimes mentioned in Janes' write-ups of other games. For example, Counter-Strike 2, Valorant, Call of Duty: Warzone, and Fortnite aren't on Janes' list. It's tough to tell without a tally of all the genres mentioned, but it felt like the book was fairly heavy on party games in particular. A few shooters were mentioned, but I suspect Janes isn't as interested in that genre.

Another problem with this book was that the editing was horrible. Comma usage was a mess, and there were multiple instances of homophone confusion.

All in all, while I still generally liked the way Janes talked about the appeal and gameplay of individual games and appreciated the screenshots, this wasn't nearly as good as his other book. 

REVIEW: The Life-Changing Manga of Tidying Up: A Magical Story (nonfiction manga) by Marie Kondo, illustrated by Yuko Uramoto, translated by Cathy Hirano

The Life-Changing Manga of Tidying Up is nonfiction. I bought my copy new.

Review:

I haven't read Kondo's The Life-Changing Magic of Tidying Up, but I assume that this manga includes the same tips and principles as the book, just in a different format, with some edutainment aspects. Here, Marie Kondo has been hired by a new client, Chiaki, a 29-year-old sales rep in Tokyo, to learn how to clean up her fantastically messy apartment. 

Kondo's method requires you to divide the contents of your home up into categories: she recommends Clothes, then Books, then Paper, then Miscellaneous Items, and finally Sentimental Things. First, though she wants you to think about the kind of life you'd like to live in your home - it's a way to focus your priorities and then start to gear your living space towards those priorities.

Sunday, November 30, 2025

REVIEW: Psycho (book) by Robert Bloch

Psycho is a horror/thriller. I bought my copy new.

Review:

All Mary was thinking when she drove off with the money that she was supposed to deposit at the bank for her workplace was that she and her boyfriend Sam could finally afford to get married. Sam would probably have questions, but Mary figured she'd think of something. It wasn't like she was getting any younger.

Unfortunately, she took a wrong turn on her way to Sam's and ended up at the Bates Motel, a small, run-down place. Norman Bates, the manager, is odd and kind of pitiful, but he's nice enough to provide her with a sandwich before she settles down in her room. What she doesn't realize is that Norman is a mess of repressed desires, a middle-aged man who has spent his whole life under his mother's thumb and doesn't expect that he'll ever get out.

I've seen Hitchcock's movie and decided it might be nice to read the book it was based on. Aside from some character appearance differences (the original Norman had much less in the way of movie star charisma and was instead an overweight 40-something) and an additional death that I don't recall happening in the movie, the two are very similar.  

Overall, I enjoyed this, although, as with the film version, I had some issues with the psychological aspects.  

REVIEW: Dead of Winter (book) by Darcy Coates

Dead of Winter is horror. I bought my copy new.

Review:

Christa is trying to recover, emotionally, after an incident in her past that left her struggling with depression. She's in therapy, and she now has a wonderful and supportive boyfriend, Kiernan. Kiernan convinces her to join him on a two-week trip to the Blackstone Alpine Lodge to have the kind of winter experiences he grew up with. Christa suspects he's going to propose to her.

Unfortunately, the bus to the lodge encounters a tree on the road. While the group's guide, Brian, stops to try to deal with the tree, Christa and Kiernan wander off a bit. They don't intend to go far, but the weather soon becomes worse than either one of them expects. They're suddenly lost in the snow. Then they're separated, and the only one the tour group finds is Christa. The tree couldn't be moved, so everyone is now holing up in an abandoned hunting cabin.

Christa, who almost certainly has frostbite, desperately wants to go looking for Kiernan. Brian tries to humor her, but it's already too dark and visibility is just too bad. He tells her they can try again in the morning. Unfortunately, when morning comes, it's discovered that Brian has been beheaded - his head is in a tree near the cabin, and his body is nowhere to be found. 

Is there a murderer among the survivors, or is someone outside hunting them? As more people turn up dead, no one knows who can be trusted.

REVIEW: Silent Hill 2 (nonfiction book) by Mike Drucker

Silent Hill 2 is nonfiction, book 27 in the Boss Fight Books series. I bought my copy new.

Review:

I've never played any of the Silent Hill games before. I've seen the 2006 Silent Hill movie, and I've read a bit about Silent Hill, Silent Hill 2, and Silent Hill f in social media posts, but that's the extent of my knowledge. When Drucker told readers, at the beginning of this book, to go play the game if they hadn't already done so, I knew I wasn't going to be doing that. I don't have the nerves for horror games, no matter how much some of them intrigue me.

Thankfully, Drucker then went ahead and explained the game's story and characters in detail. From the sounds of things, he went pretty much scene by scene as players would experience the game. It was interesting and enjoyable reading, and probably the closest I'll ever get to actually playing the game besides maybe a "Let's Play" video or something.

Drucker analyzed the game's characters and various aspects of the story and gameplay, mentioning the first Silent Hill game and the Resident Evil games for comparison (I once played 20 seconds or so of a Resident Evil game, so my knowledge there is about the same). He also went through and analyzed the various endings and what players had to do to achieve them, looked at how the game was marketed, and talked about how efforts to remaster the game changed the overall experience of it.

This is my first exposure to Boss Fight Books, and I hope all of them are this good, because this is exactly the kind of focus and detail I'd like to read about individual games. The analysis was interesting without, usually, being too dense to follow, and it gave me a solid appreciation for the game. There are no pictures of any sort (if you want to know more about the marketing Drucker mentions, you have to look it up yourself), but it makes up for it with really solid and thorough text. 

REVIEW: Carl's Doomsday Scenario (book) by Matt Dinniman

Carl's Doomsday Scenario is a LitRPG SFF book. It's the second in Dinniman's Dungeon Crawler Carl series. I bought my copy new.

Review:

 As is usual with these serial stories, this picks up right where the first book left off, with no real effort made to remind readers of what happened earlier. Even though it wasn't that long ago that I read the first book, it still took me a bit to orient myself, and there were references to characters and events in Book 1 that I couldn't always recall well. For the most part, this wasn't too much of an issue for me.

This entire book takes place on the third floor of Dungeon Crawler World. At the start of it, Carl and Princess Donut are faced with decisions about their race and class, with an overwhelming (to me) number of options available to both of them. After that, it's time to deal with the floor itself, which is more dangerous and has a few new game mechanics added to it. Carl and Donut have only eight days to find an exit to the fourth floor before they're flattened. 

This time around, in addition to regular enemies and bosses, Carl and Donut have to deal with the additional complication of quests and NPCs called "elites."