Untitled Goose Game is nonfiction. I bought my copy new.
Review:
This book looks at the developers behind the game Untitled Goose Game, the creation of the game itself, and aspects of the Australian game development scene.
This is probably the most "feel good" game development book I've ever read. The author and basically everyone he interviewed while creating this book had nothing but good things to say about the four guys who make up House House, the developer behind Untitled Goose Game and Push Me Pull You (also covered somewhat in this book). They're a solid friend group that gets along, enjoys spending time together, and communicates with each other really effectively, with little-to-no drama or competing egos. If there was anything about this book that was a bit repetitive, it was all the mentions of how great these guys were and how well they got along together. That said, I genuinely hope it was all true.
The book covers how the guys of House House first met and became friends, the development of their first game (Push Me Pull You), and the ideas that came together and eventually spawned Untitled Goose Game. There were a bunch of details I found interesting, like the location scouting they did using Google Maps Street View, and the process for making the game music reactive to player/goose behavior.
All in all, this was an enjoyable read about a fun little game.

