Silent Hill 2 is nonfiction, book 27 in the Boss Fight Books series. I bought my copy new.
Review:
I've never played any of the Silent Hill games before. I've seen the 2006 Silent Hill movie, and I've read a bit about Silent Hill, Silent Hill 2, and Silent Hill f in social media posts, but that's the extent of my knowledge. When Drucker told readers, at the beginning of this book, to go play the game if they hadn't already done so, I knew I wasn't going to be doing that. I don't have the nerves for horror games, no matter how much some of them intrigue me.
Thankfully, Drucker then went ahead and explained the game's story and characters in detail. From the sounds of things, he went pretty much scene by scene as players would experience the game. It was interesting and enjoyable reading, and probably the closest I'll ever get to actually playing the game besides maybe a "Let's Play" video or something.
Drucker analyzed the game's characters and various aspects of the story and gameplay, mentioning the first Silent Hill game and the Resident Evil games for comparison (I once played 20 seconds or so of a Resident Evil game, so my knowledge there is about the same). He also went through and analyzed the various endings and what players had to do to achieve them, looked at how the game was marketed, and talked about how efforts to remaster the game changed the overall experience of it.
This is my first exposure to Boss Fight Books, and I hope all of them are this good, because this is exactly the kind of focus and detail I'd like to read about individual games. The analysis was interesting without, usually, being too dense to follow, and it gave me a solid appreciation for the game. There are no pictures of any sort (if you want to know more about the marketing Drucker mentions, you have to look it up yourself), but it makes up for it with really solid and thorough text.

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