Warning: this game includes a death, references to suicide, and references to homophobic bullying.
Animal Lover is a visual novel created by Trainwreck Studios. It's primarily fantasy with some romance aspects later on. There's no sex, not even fade-to-black, implied, or text-only - the romance is limited to a date and an on-screen kiss or two. I considered this a plus. If you're particularly interested in games with LGBT aspects, one of the romanceable guys is revealed to probably be bisexual later on in the game (I say "probably" because the word is never used, but he does talk about a past relationship with another guy).
Now for the summary: You play as Lucy (the default character name, which you can change), an intern at a veterinary clinic. Lucy loves animals and is immediately charmed by the hamster a little girl brings into the clinic. Because it reminds her so much of the hamster she used to have, Lucy briefly forgets herself and gives him a little kiss before putting him back in his cage. Shockingly, the little hamster then transforms into a human being. A good-looking and very naked young man.
The hamster’s owners run out in horror, leaving Lucy to figure out what to do with the guy, whose name turns out to be Edmund. Edmund used to be a prince until he was transformed into a hamster (or something very like one) hundreds of years ago. Since then, he has repeatedly lived and died as a hamster, with no end in sight. Until now. Lucy agrees to help him find and free another human-turned-animal, eventually resulting in her having to clothe, feed, and house five good-looking guys from a variety of time periods. Not only that, but it looks like her kisses don’t have a permanent effect: a random guy keeps transforming back into an animal each time the sun sets. They need to figure out a way to undo the curse for good. Especially before Charlie, whose animal form was a bear, transforms.
I’d seen this game on Steam a bunch of times but kept passing on it because the art style didn’t appeal to me. Then, during a sale, I read a few reviews written by people who said they had also disliked the art style and still ended up liking the game, so I decided to take a chance on it.
I’ll start off by saying that it takes a long time for this game to get going. My first full play through, the only one where I read all of the text, took somewhere between 5 and 5.5 hours. I didn’t keep track, but I think it might have taken an hour and a half for all the guys to be introduced and remember how they’d been cursed, at least half the game before they made some headway on figuring out what to do about it, and two thirds before romance really entered the picture. While I was a little frustrated with how long it took for all the main characters to join the story, the rest didn’t bother me quite as much because I enjoyed the characters’ conversations and banter. Your mileage may vary.
Gameplay is simple - this isn’t a stat raising visual novel. There are a variety of decision points where you have to choose between different dialogue options or actions, and that’s it. You’re not technically locked into a particular guy’s route until you decide which one you’d like to spend an afternoon (day?) with approximately two thirds of the way through the game, although certain responses earlier on will affect when one particular thing happens and, in the case of one character, whether you can get his “good” ending.
Lucy has five romantic options: Edmund, who used to be a prince several hundred years ago and was transformed into a hamster; Frankie, a car mechanic from the 1950s who was transformed into a cat; Kyle, an anarchist punk rocker from the 1980s (if I remember right) who was transformed into a ferret; Miguel, a football player from the 1990s (again, not sure if I’m remembering this right) who was transformed into a dog; and Charlie, who was only transformed into a bear a year ago and who owns a website designed to help indie bands/musicians sell their music.
During my first playthrough, I focused on Miguel and Charlie and decided to have Lucy go out with Charlie when I was finally asked to make a decision. And that’s when the game became more than just lots of laid back conversations and funny moments and really hooked me. I mean, I enjoyed the humor, I enjoyed Lucy’s strong personality, and I liked most of the guys, but for a while there I was sure my final verdict was going to be that this was simply an okay visual novel.
I had thought that the guys’ explanations about how and why they’d been transformed sounded pretty weak, but I hadn’t realized how much they’d been holding back until Charlie told me the full truth about his transformation. Then the “Last Living Punk Rocker” chapter happened, and it was like a gut punch. I wanted to go back, choose Kyle, and fix everything. (FYI: there’s no way to make that chapter not happen. Sorry. But things can get better, depending on your past and future choices. I promise.)
There are essentially seven endings: one “good” ending for each of the guys, one “I don’t forgive you” ending where Lucy ends up single, and one “you can’t be serious, where’s the ‘good’ ending?” ending for Kyle. Although it’s fairly obvious that the “Lucy ends up single” ending isn’t the way you’re supposed to want things to go, I appreciated that Lucy had clearly started to move on with her life and wasn’t a wreck, and that the guys had accepted her choice. It didn’t feel like a “bad” ending, aside from the whole thing with Kyle (which is present in four of the five “good” endings, anyway).
I’ve only managed to get three of the five guys (Charlie, Frankie, and Kyle) to tell me the full truth about why they were transformed, although I imagine it’s possible to get all of them to talk to you depending on your choices. It bugged me a little that, in order for any of the romances to work out, Lucy had to decide in an instant whether she forgave the guy for what he’d done or didn’t. A day of processing time would have been nice. That said, I liked that each of the “I forgive” dialogues explicitly recognized that the guys had done something bad, something that counted as a potential relationship red flag. Those “I forgive” moments were also a lot better if the guys had admitted what they’d done earlier on, rather than waiting for their secret to forcibly be revealed later. As much as I liked and felt for Miguel, for example, it irked me that I had to hear the full truth from someone else. I’ll probably do another playthrough with an eye towards getting him to tell me what he’d done.
All in all, this packed more of a punch than I expected it would. Parts with Kyle flat out made me cry - I became way more invested in him than I expected I would. And I’ll probably be thinking about the game’s “forgiveness” aspect for quite some time, even though it didn’t 100% work for me.
Additional Comments:
- If you want to use an actual "Save" slot and not the "Quick" of "Auto" save slots, you need to right-click on the screen to do that - the Save button just does "Quick" saves.
- There's no art gallery. Although the artwork didn't appeal to me at first, it eventually grew on me, so this bugged me. I'd have liked to save a few scenes. My favorites: Kyle's first appearance, Kyle's kissing scene, and Miguel's kissing scene (wow, that height difference).
No comments:
Post a Comment